{"id":244,"date":"2018-11-05T12:41:26","date_gmt":"2018-11-05T12:41:26","guid":{"rendered":"http:\/\/mrraow.com\/?page_id=244"},"modified":"2018-11-05T12:41:38","modified_gmt":"2018-11-05T12:41:38","slug":"how-ai-ai-got-its-name","status":"publish","type":"page","link":"http:\/\/mrraow.com\/index.php\/aiai-home\/how-ai-ai-got-its-name\/","title":{"rendered":"How Ai Ai Got its Name"},"content":{"rendered":"<p>AiAi is named ironically for the three toed sloth. <\/p>\n<p>The name &#8220;ai&#8221;, &#8220;ai ai&#8221;, or even &#8220;ai ai ai&#8221; is apparently a phonetic rendition of the noise the sloth makes so something like this: <\/p>\n<p><iframe loading=\"lazy\" width=\"560\" height=\"315\" src=\"https:\/\/www.youtube.com\/embed\/aaqzPMOd_1g\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n<p>I usually pronounce it &#8220;aye aye&#8221;, though \ud83d\ude42<\/p>\n<p>Why? Two reasons:<br \/>\n(1) Most game playing engines are based on GDL (Stanford Game Description Language) which allows you to describe any game in a very abstract form, leading to very slow and inefficient implementations &#8211; by contrast I wanted my framework to be as fast as possible while still being able to implement any game; so&#8230; irony and\/or a personal challenge.<br \/>\n(2) It&#8217;s also common to refer to the search space as a tree, and I liked the idea of a sloth hanging from a tree as a logo. My artistic skills aren&#8217;t very good at all, but you can just about see a sloth hanging from a branch in the Ai Ai icon \ud83d\ude42<\/p>\n<p>I also considered &#8220;MyAI&#8221; &#8211; a pun on the go term miai &#8211; at the time; but it sounds a little too egotistical to my ears.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>AiAi is named ironically for the three toed sloth. The name &#8220;ai&#8221;, &#8220;ai ai&#8221;, or even &#8220;ai ai ai&#8221; is apparently a phonetic rendition of the noise the sloth makes so something like this: I usually pronounce it &#8220;aye aye&#8221;, though \ud83d\ude42 Why? Two reasons: (1) Most game playing engines are based on GDL (Stanford &hellip; <a href=\"http:\/\/mrraow.com\/index.php\/aiai-home\/how-ai-ai-got-its-name\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">How Ai Ai Got its Name<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":10,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-244","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mrraow.com\/index.php\/wp-json\/wp\/v2\/pages\/244","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mrraow.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mrraow.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mrraow.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mrraow.com\/index.php\/wp-json\/wp\/v2\/comments?post=244"}],"version-history":[{"count":1,"href":"http:\/\/mrraow.com\/index.php\/wp-json\/wp\/v2\/pages\/244\/revisions"}],"predecessor-version":[{"id":246,"href":"http:\/\/mrraow.com\/index.php\/wp-json\/wp\/v2\/pages\/244\/revisions\/246"}],"up":[{"embeddable":true,"href":"http:\/\/mrraow.com\/index.php\/wp-json\/wp\/v2\/pages\/10"}],"wp:attachment":[{"href":"http:\/\/mrraow.com\/index.php\/wp-json\/wp\/v2\/media?parent=244"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}