Game | Rating | Votes | SD | mrraow Rating | mrraow Comment |
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DHex(dimension 14) | 9.00 | 1 | 0.00 | N/A | |
Cheaoss (4 colours) | 9.00 | 2 | 1.00 | 10.00 | Cheaoss (Chaos|Chess) is a chesslike game, where colour combinations determine the powers of the pieces, and each game will vary tremendously. Think: Cosmic Encounters meets chess. Note: I suspect Cheaoss is not technically a chess variant, because there can be more than one royal piece. Anyone who likes Knightmare Chess should enjoy this also. |
Pilo | 9.00 | 1 | 0.00 | N/A | |
Regatta | 8.75 | 4 | 1.09 | 7.00 | I would enjoy this more, but I have a great deal of trouble visualising the moves :( |
Keil | 8.75 | 2 | 0.25 | N/A | |
Swack | 8.67 | 3 | 0.47 | N/A | |
Stairs. | 8.57 | 5 | 1.04 | N/A | |
Partisans | 8.50 | 1 | 0.00 | N/A | |
Emulsion | 8.50 | 2 | 0.50 | N/A | |
Wa Shogi | 8.46 | 13 | 1.50 | N/A | |
Shape Chess | 8.36 | 7 | 1.62 | N/A | |
Linear Pursuit | 8.33 | 9 | 0.67 | 8.00 | Attractive chesslike game with simple components. The topology is surprisingly complex for such a small board, so it takes a few games to get your head around the movement to the point where you're not making silly mistakes.. |
Wunchunk | 8.30 | 10 | 0.46 | 8.00 | OK, serious brain-burner warning. You can play your opponent's pieces. You get turns equal to the number of groups you own; however, you want as few groups as possible by the end of the game. Key to the game is the balance point between creating your own groups for extra moves, and playing your opponent's pieces to ensure they lose. |
Iris | 8.25 | 6 | 1.15 | 7.00 | Interesting - and visually appealing - game with a fine balance between claiming outer cells and connecting them. There is an inspired rule that prevents playing two adjacent central stones, which makes bridges still valid most of the time, despite the 12* protocol; allowing your hex intuition to still function. there are, however, cases where you can attack two bridges in a way that only allows the opponent to defend one of them. |
Throngs | 8.20 | 5 | 0.40 | N/A | |
AlmaTafl | 8.20 | 10 | 0.75 | 8.00 | Seems like a good game. With bounce moves and stacking, it has come a long way from its Tafl roots; you need a completely different set of strategies to win. |
Acnos (Standard rules) | 8.20 | 5 | 1.17 | 7.00 | Huge branching factor and potential for crazy combos. Feels a little like Octi in play. |
Komainu Chu Shogi | 8.13 | 39 | 1.62 | N/A | |
Ayu | 8.07 | 31 | 1.50 | 8.00 | Awesome unification game, where your own pieces work against you. I have yet to work out a good strategy, but have found many ways to fail :) |
Gekitai | 8.04 | 43 | 1.43 | N/A | |
Othellito | 8.02 | 11 | 1.40 | 6.00 | Compact, interesting, but I suspect the game doesn't end with expert play :( |
Xerz | 8.00 | 2 | 1.00 | N/A | |
KIAR | 8.00 | 2 | 0.00 | N/A | |
Exo-Hex | 8.00 | 4 | 0.71 | 7.00 | Good connection game; but it does seem like most hex strategies can be applied so to me ExoHex feels a more like a hex variant than a game in its own right. |
Chameleons | 8.00 | 1 | 0.00 | N/A | |
Dai Shogi | 8.00 | 12 | 1.41 | N/A | |
Slither | 7.99 | 106 | 1.29 | 8.00 | Interesting connection game. It shares some of the features of hex, e.g. ladders, while being somehow more dynamic. Need to play more to see what is/isn't connected, and how to block/make connections. |
Entrapment | 7.98 | 111 | 1.32 | 8.00 | Lives up to its name; a cunning battle of entrapment and evasion with a lot of depth. |
Fugo | 7.94 | 9 | 1.42 | 7.00 | OK, this is a weird game. It looks like go, plays like go, ... except when it doesn't. Captured groups aren't captured at once; instead, they evaporate slowly over time. This can lead to some odd situations, with a feeling similar to ko fights. Playable in Ai Ai. I don't have much to say about the implementation - I already had the board and piece graphics, plus a functional go implementation; so managed to rattle it off in a few hours. |
Shako | 7.94 | 8 | 1.33 | N/A | |
DuploLine | 7.91 | 14 | 1.20 | N/A | |
Slidestone | 7.88 | 8 | 1.69 | 8.00 | Elegance personified, with just 6 pieces aside. Get one of your stones to the centre of the board to win; but pieces slide in straight lines until they hit an obstacle, so careful positioning is required to get there without giving your opponent the opportunity first. |
Pods | 7.86 | 7 | 0.35 | 8.00 | Nice connection game with some non-obvious strategy. The board as presented seems a bit small for a connection game, even with the stacking; I'm not sure the swap rule is sufficient to find balance. |
Abrana | 7.83 | 9 | 1.00 | 6.00 | Maybe a little too short to be strategic, but good as a fast filler. |
Verge. | 7.83 | 6 | 1.57 | N/A | |
Cation | 7.83 | 6 | 1.77 | 6.00 | Finding new ways to break crosscuts on a square grid is all very well, but this feels akin to putting a sticking plaster on a missing limb. |
Sleepers | 7.81 | 47 | 1.31 | 10.00 | My game :) I think I have managed to balance bluff and strategy to create an intense 30-minute battle. There are multiple goals, all of which are viable win conditions. I hope you enjoy the game! Mini design story... Sleepers started life as a hex variant where players either (a) put down two tiles (face-down), one belonging to each player; or (b) flipped a face-down tile, taking another turn if it was their colour. Sadly, that didn't work too well; but it sat in the back of my mind, and eventually became the backbone of the game once the theme came along. This is a shoulders-of-giants game; once I had the basic mechanics down pat, I looked at a lot of other games for inspiration when choosing powers and goals that combo well together (honorable mentions include Magic: the Gathering (morphing in particular), Samurai, and Mentalis). The biggest challenge was squeezing the tiles down to a set that allowed lots of combos, yet still made all goals attainable. If you fancy mixing it up a little, four tiles each is about the minimum required for interesting play, but five or six tiles also work. Originally, players played one tile and drew one tile, so their had size could vary during the game as a result of multiple plays and bouncing; making it more advantageous to bounce your own tiles. However, during playtesting it emerged that players frequently forgot to draw, leading to much confusion; so the draw-back-to-4-tiles rules was introduced. On the subject of theme, we (I?) tend to think of the French Resistance as a single organization, but it wasn't anything like that. There were many revolutionary groups, each with different goals and motivations. You can read more here: http://en.wikipedia.org/wiki/French_resistance#Elements_of_the_French_R.C3.A9sistance |
Saiju | 7.81 | 10 | 1.19 | N/A | |
Raft & Scupper | 7.80 | 30 | 1.24 | N/A | |
WaldMeister | 7.80 | 47 | 1.26 | N/A | |
Scaffold | 7.77 | 13 | 1.53 | N/A | |
Linage | 7.71 | 7 | 1.36 | 9.00 | This felt genuinely original, as well as being interesting to play; and so gets my vote for abstract game of the year (2016). |
Benediction (- / -) | 7.69 | 13 | 1.43 | 6.00 | Disappointing. It seems that with competent play, the game will never end. |
Symple(11x11, group penalty=4) | 7.68 | 17 | 1.42 | 8.00 | Clever territory game; the branching factor is brutal, so don't expect a strong AI! |
Yugo | 7.67 | 3 | 1.25 | N/A | |
Crosshairs | 7.66 | 39 | 1.30 | 10.00 | Disclaimer: I designed this game. I like it, I hope you will too. Fast and fun, and deadly. The theme feels strong, no two games play out the same, and the whole game ramps up to a series of fast and bloody encounters in the centre of the board. Now published in a beautiful 3D edition by Nestorgames. |
Go (7x7, 5.5 komi) | 7.65 | 17430 | 1.90 | N/A | |
Streetcar Suburb (line penalty=10) | 7.65 | 54 | 0.95 | N/A | |
Fischer Random Chess (#806) | 7.63 | 165 | 1.74 | N/A | |
Tintas | 7.63 | 298 | 1.26 | 8.00 | Love the bright colourful pieces, and the strategic nature of the game. The only thing that lets it down, is that occasionally I find myself able to read out the rest of the game and find that I have lost, without understanding what I could have done differently. |
Desdemona | 7.62 | 4 | 1.63 | N/A | |
Jade (X first, 9x11) | 7.62 | 4 | 1.92 | N/A | |
Dameo | 7.62 | 68 | 1.48 | 8.00 | Fast and brutal checkers variant. I like it :) |
DuploHex | 7.62 | 21 | 1.55 | 7.00 | There are some interesting subtleties in here that make it feel like more than just a hex variant. |
Abstrakto | 7.61 | 10 | 1.52 | N/A | |
Homeworlds | 7.59 | 468 | 1.70 | N/A | |
Yodd | 7.58 | 18 | 1.35 | 6.00 | Interesting constraint, but not very exciting to play. |
Tak | 7.58 | 2925 | 1.44 | 10.00 | I wasn't expecting much from an abstract based on a description in a book, but this is a surprisingly good connection game with a lot of depth. Even on a 3x3 board, the game wasn't obviously solved. Looking forwards to exploring this further. |
Manalath | 7.57 | 33 | 1.11 | 7.00 | This is certainly a game where your own pieces can be a liability; nonetheless, there are patterns to be learned, and once you have the patterns there is clarity. |
Catchup (Ketchup 6.0) | 7.56 | 144 | 1.31 | 8.00 | Cute game built around a ketchup mechanism :) |
Unlur | 7.53 | 43 | 1.53 | N/A | |
Four | 7.51 | 37 | 1.39 | 10.00 | My game :) The four colour theorem is one of those iconic maths problems; it's easy to state ("any 2d map can be coloured with at most four colours, so that no two adjacent countries are the same colour"), and a nightmare to prove. In fact, last time I looked, the proof had so many special cases that a computer was required to check it. It also sounds like a game already - "here's a sheet of paper, colour it in..."; and, I confess, I have been playing around with it since the 1980's. Aside: for those who like the sound of a four-colour colouring puzzle, look here: http://www.nikoli.com/en/take_a_break/four_color_problem/ ANYhow, the simplest game using the mechanism I can imagine is "Players alternate turns placing pieces, so no two pieces of the same colour touch. Last person to play wins." Unfortunately, there are a couple of problems here. The first is that early moves are likely to be unimportant; that is, players can't make meaningful decisions at the start of the game. The second is that late decisions are too constrained by early moves, i.e. the end of the game is a series of forced moves. Combine the two, and players can go from "I don't know what I'm doing" to "I've lost" in a single move; which is frustrating, to say the least. I kicked the idea around with Cameron Browne for a while, and Chroma was born - here, we solved the problems with two things; first, the 3D board means that not all board spaces are accessible at the start of the game, which makes early moves less opaque; secondly, the colours are played in a fixed sequence, which allows players to look ahead and deliberately block the opponent. Chroma isn't perfect, though... while very beautiful, it's a little sad that games will often end when the board is only half full. Anyway, fast forwards a couple of years, and I changed computers; in the process, I transferred some old documents from my previous computers, and found a file from 1994 containing some tiles from a previous attempt at a 4-colour game which I had completely forgotten. The tiles were each made of several coloured hexagons stuck together, so bear very little resemblance to Four as it is today; but the idea of different shapes in each colour was the starting point. After that came the name, which in turn led to the idea of having exactly four shapes and four constraints. A lot of trial and error went into finding the four shapes that led to the most interesting game. ... and here it is. Not all the blocks will be played before someone can't move, so while getting rid of the larger pieces early can be an advantage, being flexible in terms of playable piece types and colours is more so. That means players can make intuitive moves at the start of the game when they have lots of freedom (get rid of/reserve space for your 3- and 4- pieces early), yet can profitably think hard in the end game. |
Hypergrid | 7.51 | 145 | 1.73 | 7.00 | Lots of combos, and each time I play, I feel there's a better move just out of reach. The game may be just a little too long, though. |
Taikyoku Shogi tester | 7.50 | 8 | 1.92 | N/A | |
Permute | 7.50 | 2 | 1.50 | N/A | |
Dai Dai Shogi | 7.50 | 6 | 1.98 | N/A | |
Brood | 7.50 | 4 | 1.12 | N/A | |
Dropper. | 7.50 | 4 | 0.50 | 7.00 | Interesting biggest group game. Loses a few points because I've seen all the elements before so feels more like a remix than a new game. |
Volo | 7.50 | 99 | 1.49 | N/A | |
Ecalper | 7.48 | 12 | 0.79 | 7.00 | Interesting connection/group game with an unusual iterated pie rule mechanism. |
Laniakea. | 7.48 | 68 | 1.33 | N/A | |
Rukuni | 7.48 | 27 | 1.47 | 7.00 | part of the tribe of Amazons descendants, adds scoring in an intuitive game. Feels like every move matters. Possible criticisms when playing over the board - lots of maths to track the score, and I wonder if the whole board will be utilised with experiences players, or if they will just wall the neutral pieces in along the edges. |
Tank Chess | 7.47 | 181 | 1.92 | N/A | |
Hermetica | 7.46 | 137 | 1.77 | 8.00 | Beautiful plumage, intriguing game. |
Sho Shogi | 7.44 | 9 | 1.34 | N/A | |
Pilare | 7.44 | 27 | 1.37 | 9.00 | A clever stacking game on a small board. Despite a large branching factor caused by the sowing mechanism, there's scope for strategic play as well as tactics. |
Bide | 7.44 | 17 | 1.77 | N/A | |
Estate | 7.43 | 7 | 2.13 | N/A | |
Tumbleweed | 7.40 | 113 | 1.91 | N/A | |
Carteso | 7.40 | 5 | 1.85 | 7.00 | Interesting, but I found myself frustrated with this game. I _really_ wanted to own a colour. |
Shogi | 7.39 | 1918 | 1.71 | N/A | |
SUM ON | 7.38 | 13 | 1.60 | 7.00 | Clever, combo-driven play; chain from your smaller pieces up to your larger pieces, and try to get as many bonus moves as possible. I find this game both clever and frustrating; visualising the board even a few moves ahead is beyond my ability. Playable in Ai Ai. No liner notes - I implemented this game long ago, before it was nominated for the 2017 Combinatorial awards. |
Mycelium | 7.38 | 4 | 0.65 | 7.00 | Interesting territorial game, with a Blokus feel in that competing groups can intertwine. |
Comune | 7.37 | 4 | 1.57 | N/A | |
Push Fight | 7.36 | 164 | 1.61 | N/A | |
Santorini (Man vs Man) | 7.36 | 39329 | 1.33 | 10.00 | One of my favourite games - great to see a commercial version at last. |
Minishogi | 7.36 | 53 | 1.50 | N/A | |
Pent-Up | 7.35 | 67 | 1.23 | 7.00 | Interesting geometric puzzle game; the number of available options, however, means that I'm always going to be playing tactically rather than strategically. |
Xodd | 7.35 | 16 | 1.29 | 6.00 | Interesting constraint, but not very exciting to play. |
SQU | 7.34 | 9 | 1.31 | 7.00 | Elegantly simple game, which can be lost in the first few moves but still takes a long time before it's clear who has won; quite challenging to get the AI playing well on this one! |
Yavalax | 7.34 | 19 | 1.15 | 7.00 | Excellent take on Yavalath's something-but-not-something else mechanism. Feels a little like rubbing your tummy while patting your head :) |
Peak | 7.34 | 44 | 1.17 | N/A | |
SEVEN | 7.33 | 39 | 1.16 | 8.00 | I played this with Nestor a few tiles; a 3D game with very simple mechanics and meaningful decisions. |
Yonmoque | 7.31 | 16 | 1.58 | 7.00 | Short, very dangerous 4-in-a-row game; your first mistake is likely to be your last! |
Side Stitch | 7.30 | 10 | 2.10 | 7.00 | Good connection game, most hex strategies still apply. |
Counterplays | 7.29 | 14 | 0.96 | 7.00 | Interesting stacking game, but my brain is having trouble connecting the obvious importance of the early plays with the final result, so I've usually lost before I'm at the point where I can make meaningful moves. Hopefully that will change with repeated play. Playable in Ai Ai. As a rule, Ai Ai doesn't handle 3d games very well from an interface viewpoint; however, I realised this is an exception to the rule, because all information necessary to play can be seen from a top-down viewpoint. The need to show all possible orientations of a piece to allow for easy play means I spent a lot more time on the GUI in this one than I did on the game itself! AI strength is poor, because the number of available moves is huge at the start of the game. Fortunately,m humans don't play this too well, either! |
Alliances | 7.29 | 11 | 0.78 | 7.00 | The shared pieces mechanism make this a very difficult game for me to play well; half the time I seem to be helping the opponent more than myself! |
Naja | 7.29 | 14 | 1.32 | 6.00 | Beautiful plumage, but I find the endgame goes from opaque to solved - I've lost - that probably says more about me than the game, though. |
Triad | 7.27 | 110 | 1.18 | N/A | |
Knight Line | 7.26 | 21 | 1.09 | 10.00 | My game. Inspired by the "grail games" thread http://boardgamegeek.com/thread/1017068/grail-games in the abstract forums here on BGG, this is my take on a minimalist n-in-a-row game. All that is required are two sets of stackable pieces; no board so, about as minimal as I can make it in terms of material while still being a good strategic game. This is actually my best tested game. I designed it just before a beach holiday with the family, and spent part of the holiday coding an AI, then used self-play to test the fairness of the game under various parameters. It turns out, according to the AI at least, that allowing the first player to move only a single pieces is the best balancing mechanism; a line of length 4 works best; and the actual starting number of pieces in the stacks isn't too important. Anywhere between 16 and 24 seems viable. I haven't tested beyond that point. The AI is now available - you can download it from http://mrraow.com/index.php/aiai-home/ (warning: java 8 required) |
Escabel | 7.25 | 4 | 0.43 | 7.00 | It's clever, it works, but I find it totally opaque; even with the new rules. |
Chivalry | 7.25 | 4 | 1.30 | N/A | |
Slyde | 7.25 | 4 | 2.38 | N/A | |
Ringo | 7.25 | 88 | 1.19 | 8.00 | Just when you think the design space is exhausted, along comes another 4 in a row on an expanding board! Works well. |
Arimaa | 7.24 | 706 | 1.65 | N/A | |
Majorities | 7.24 | 24 | 1.23 | 5.00 | Clever, but I find this totally opaque! |
Duck Chess | 7.24 | 19 | 1.52 | N/A | |
Furl (HexHex 4) | 7.24 | 17 | 1.84 | 10.00 | Breaking news: you can play on the Abstract Play website. (Disclaimer: my design) Furl is a race game, with unusual movement. Each turn, a player either furls (gathers up a row of their pieces into a stack), or unfurls (sows the pieces in a straight line), possibly capturing in the last space. In this sense, you can think of it as a mancala variant, but I think of it as a tentacle rising up and crashing down. Note: playable in Ai Ai. |
LOT | 7.23 | 67 | 1.47 | 8.00 | Fast, brutal, best 3-in-a-row game I know. |
Brazilian Draughts | 7.23 | 30 | 1.94 | N/A | |
KuniUmi | 7.23 | 37 | 1.75 | N/A | |
Morelli | 7.22 | 76 | 1.72 | 5.00 | This seems to be a game about moving as slowly as possible towards the middle. Brrr! |
Goro Goro Shogi Plus | 7.22 | 74 | 1.42 | N/A | |
Faerie Chess Array | 7.21 | 37200 | 1.85 | N/A | |
Glaisher | 7.19 | 22 | 1.32 | 7.00 | Very difficult to play well - I have yet to beat the AI. Even with a simple and obvious goal, it's very hard to get your pieces to go where you want them to. |
Storisende | 7.18 | 6 | 1.55 | 8.00 | An elegant simulation; a tribal warfare/territorial game with abstract mechanics. |
Havannah | 7.17 | 206 | 1.45 | 8.00 | Feels like a cross between go and hex. |
Amazons | 7.17 | 333 | 1.57 | 10.00 | Beautifully simple territorial game |
Tai Shogi (TSA) | 7.17 | 6 | 2.48 | N/A | |
Crazyhouse | 7.16 | 24 | 1.72 | N/A | |
Y(dimension 11) | 7.15 | 124 | 1.65 | 7.00 | Good connection game, but loses out to hex in terms of simplicity and elegance. |
NECNON(HexHex size 4) | 7.15 | 11 | 1.37 | 6.00 | NEC on Hex board; possibly an 8, I can see patterns and strategy emerging from control of the corners. NEC on square boards: unconvincing, drawish, around a 5. NON on a hex board, the first half of the game doesn't seem to matter very much, some tactics emerging in the later game. Around a 6. NON on a square board? Couldn't find any merit. 4. Overall, 6. |
Polar | 7.14 | 7 | 0.99 | N/A | |
Navia Dratp (Base Game) | 7.14 | 596 | 1.75 | 10.00 | The special powers don't overpower the strategic nature of the base game; very good, and rather cheap too at the moment. Have all greys for trade, some crystal, some painted, Navias 03-06. Will trade 3 grey for 1 painted. wants/trades here: http://trade.mahasamatman.com/Navia/list_show.pl?user=taveners Note to self: there are three ways to win. I must not let my opponent line over while I am busy taking all of his pieces. I must not let my opponent Navia Dratp while I am busy taking all of his pieces. |
Lines of Action | 7.13 | 564 | 1.65 | 9.00 | Classic connection game |
Make Muster | 7.12 | 8 | 0.74 | N/A | |
Yavalath | 7.12 | 266 | 1.41 | 10.00 | Simple rules, surprising depth. |
Fuse | 7.12 | 21 | 1.68 | 7.00 | Clever short filler game; I have yet to get my head around making constructive moves, though. Most of the time my pieces just end up sulking in the corners! |
Jaleo | 7.12 | 13 | 1.55 | 7.00 | The pieces demand comparison to Exxit, but this is a whole different kettle of fish; much less opaque, and very dangerous from the very start. |
Boop. | 7.11 | 3097 | 1.35 | N/A | |
Quantum Leap | 7.10 | 20 | 1.30 | 7.00 | Kind of anti-LOA. Interesting. |
Squava | 7.10 | 27 | 1.47 | 6.00 | Yavalath - cage fight edition! |
Xiangqi | 7.10 | 2167 | 1.58 | N/A | |
Web of Flies | 7.09 | 16 | 1.54 | 10.00 | Disclaimer; I'm the inventor. Mini design story... The first iteration of this game was a card game called Box of Spiders, which I designed for a card game competition. (BoF was, itself, inspired by a magazine article on commercial uses of spider silk, which pointed out that if you start with a box of spiders, it isn't long before you end up with a box containing one big, mean looking spider. But I digress.) The game was fun, with a feel similar to DVONN, but the endgame was somewhat lacking. After the competition, I played the game a few more times, and realised that it would work better on a hexagonal grid, something that has since become an axiom - if it works on a square grid, try it on a hex grid; it will probably be better :) ... and it was. Anyhow, I'm really, REALLY pleased with Web of Flies. The asymmetry (move over friendly pieces, not over enemy pieces) gives lots of scope for revealed threats, sacrifices, and the like. Look at the end of the rules here on BGG for some puzzles, which will show you some of the potential of the game. AI now available - send me a geekmail with your email address if you want a copy (java 8 required) |
Line or Colour | 7.08 | 34 | 1.51 | 8.00 | 3-dimensional N-in-a-row game, with the third dimension being colour! The 7x7 game is most interesting, and very tense; every move is critical! Both players have to keep an eye on defence from the beginning, and you really have to make sure you don't fall more than one behind on any colour. |
Cam | 7.07 | 15 | 1.86 | N/A | |
Tori Shogi | 7.07 | 37 | 1.53 | N/A | |
Rosenkreuz | 7.05 | 5 | 2.18 | N/A | |
Janggi | 7.04 | 133 | 1.88 | N/A | |
Cairo Corridor | 7.03 | 61 | 1.21 | 7.00 | I love the simple rules and topology, and there is great clarity compared with some of the odd-topology games I have played recently; however, I have yet to find a way to play strategically - the games I have played have come down to 1 point either way, and the outcome seems determined by decisions in the early game, whose consequences are beyond prediction at the time. |
Sayū | 7.03 | 36 | 1.41 | N/A | |
Vault | 7.01 | 37 | 1.53 | 8.00 | Fast, brutal, but with scope for tactical and strategic play. Feels to me like chess stripped down to the bare minimum. Expect Shogi-style forcing endgames, if you can see them. |
Pinch | 7.00 | 1 | 0.00 | 7.00 | the cascading flip-captures reduce the clarity in this connections game, and it seems that once you are on the back foot, it is very hard to regain the initiative. The capture variant seems better in terms of clarity. Aside: Ai Ai has a lot of trouble with this one! |
PlusMinus | 7.00 | 6 | 1.00 | 7.00 | If you like games with unforseen side effects, this may be your game! I can see my rating increasing over time, but the interactions between the pieces are quite confusing, and I probably couldn't play a game of this over the board without making a mistake at present. |
Tabula Trivium | 7.00 | 9 | 2.49 | N/A | |
Dag en Nacht | 7.00 | 4 | 1.00 | N/A | |
Martian Tic Tac Toe | 7.00 | 6 | 1.15 | 6.00 | Gets a lot of use out of a very limited board and piece set through recycling. |
Poka Yoke | 7.00 | 1 | 0.00 | 7.00 | Like all the Tix family games, I have a lot of trouble visualising the available moves. The promotion-on-removal innovation here is a nice touch, though. |
Ex Nihilo | 7.00 | 1 | 0.00 | N/A | |
Coalesce | 7.00 | 2 | 1.00 | 8.00 | My game! Hope you like it. |
Fano330-R-Morris | 6.99 | 34 | 1.51 | 6.00 | Simple, and treacherous; so many ways to die, and so few ways to live. |
Grand Chess | 6.98 | 30 | 1.69 | 6.00 | Not greatly to my taste; I prefer chess variants that dramatically change the rules and strategies. |
Gonnect | 6.98 | 39 | 1.71 | 7.00 | Interesting game, which keeps the spirit of go while having a connection goal. I have a preference for go, since my gonnect games have been longer and colder than go would be on a similar sized board. |
Green | 6.97 | 15 | 1.37 | N/A | |
Cross | 6.96 | 25 | 1.45 | 7.00 | Like, but would choose Hex in preference. |
Emergo | 6.96 | 28 | 1.83 | 9.00 | A big game on a small board (referring especially to the 7x7 square board version here). Truly a brain burner, with forced sequences at every turn. |
Mitsudomoe | 6.94 | 9 | 1.01 | N/A | |
Murus Gallicus (standard version) | 6.94 | 165 | 1.59 | 8.00 | There is a lot more going on here than the simple rules suggest. Impressed :) |
Tixel | 6.93 | 23 | 1.64 | 6.00 | For some reason, I find the strategy of this game; and forerunner Tix; eludes me. I probably need to be beaten by an expert a few times before I get it! |
Wizard's Garden | 6.92 | 141 | 1.18 | 7.00 | Quick, clever game on a small board with shared pieces. |
Glinski's Hexagonal Chess | 6.91 | 40 | 1.83 | N/A | |
Greener | 6.90 | 68 | 1.18 | N/A | |
Tix | 6.89 | 25 | 1.57 | 7.00 | A real brain-burner! |
Stac | 6.88 | 53 | 1.97 | 3.00 | Trying to make towers gets punished by the opponent stealing your tower, so why bother? And with competent play, the game never ends. |
Adaptoid | 6.87 | 145 | 1.43 | 8.00 | There is a wonderful balance here between the power of the pieces and their vulnerability. Thematically, it works very well also. Rating may go up with further play. My one reservation at present is whether the first player has a significant tempo advantage. |
Canadian Checkers | 6.85 | 24 | 2.14 | N/A | |
Trig | 6.85 | 6 | 1.19 | 7.00 | The capturing patterns are a little confusing, but there's a good and original game in here. |
Entropy (Hyle) | 6.85 | 202 | 1.49 | 9.00 | Very good, very elegant. First few times we played it, we had order and chaos swapped; it still plays well! |
Exxit | 6.85 | 141 | 1.75 | 8.00 | An infuriating, mess-with your head little game. If your moves don't do the opposite of what you expect them to, you're doing well! Expect agonising decisions followed by sequences of forced moves, so it should appeal to the same folks who like ZERTZ and TRAX. However the rule set isn't quite as elegant as either of the above. |
Camelot | 6.85 | 300 | 1.59 | N/A | |
GoRoGo | 6.84 | 16 | 1.56 | 7.00 | The neutral stones really do change the nature of the game, making it feel very different from go, and interesting on a small board; nonetheless, I suspect it has limited replay value. |
Rhode | 6.83 | 9 | 2.00 | 6.00 | Finding new ways to break crosscuts on a square grid is all very well, but this feels akin to putting a sticking plaster on a missing limb. |
Proteus | 6.83 | 41 | 1.85 | 6.00 | Fluxx the 2-player abstract. Probably the enjoyment owes more to confusion than strategy; with good knowledge of the tiles, I suspect the games would never end. |
Susan | 6.81 | 23 | 1.73 | N/A | |
Chase | 6.80 | 324 | 1.55 | 8.00 | Very clever strategy game. One of these days I'll get my Zillions implementation working! |
Makruk | 6.80 | 57 | 1.52 | N/A | |
Yavalanchor | 6.80 | 18 | 1.58 | 7.00 | Nice twist on Yavalath, but I prefer the original. |
Pentagame | 6.80 | 25 | 3.49 | N/A | |
Meridians | 6.78 | 122 | 2.13 | N/A | |
Frozen Forest | 6.78 | 9 | 1.42 | 7.00 | Nice themed abstract, but hard to visualise without several plays under your belt. |
27 | 6.76 | 89 | 1.05 | 7.00 | An interesting cage-fight, with pleasingly minimal components. Overall, I'm not sure how I feel about this. There are cold phases, where you must peel pieces off your stacks one at a time, and places where you can dash for the finish line. It bears some of the faults I associate with nim-family games, in that a position can go from opaque to solved over the course of a single move; but further play may allow for more complex strategy. Playable in Ai Ai. Liner notes; the most interesting thing here was the board/piece representation. Usually, I pre-generate all of the piece graphics at the start of the game, but in theory here you could have a single piece of height 27, and a vast number of orderings of the coloured pieces in that stack! For that reason, I had to rewrite my display code to allow piece graphics to be created generically, something I have subsequently re-used elsewhere. Note to self, I should go back and use this for Tak as well! |
Implo | 6.75 | 4 | 1.79 | N/A | |
Tenjiku Shogi (PBEM) | 6.75 | 12 | 2.68 | N/A | |
Chain Lightning | 6.75 | 6 | 0.99 | 7.00 | Interesting asymmetric connection game. I wonder what high level games would look like? |
Brandubh | 6.74 | 52 | 1.66 | 5.00 | This tafl variant is too small (and Alea Evangeli is too large). I feel like Goldilocks! |
Kang | 6.73 | 45 | 1.76 | 8.00 | A new, lightly themed, edition of one of my favourite games. The new version has a couple of rules changes (pieces are entered one by one, rather than being placed on the back row en masse, you now require 3 goals to win, not just one). I like the new entering method, but am unconvinced by the goals (a) because I like the sharp puzzle-like nature of the original, and (b) because once the scaffolding is in place to jump across the board the next few goals are likely to be quite fast, so I'm not sure they add much to the game. (Game implemented in Ai Ai). |
Fidchell | 6.72 | 20 | 1.56 | 5.00 | This tafl variant is too small (and Alea Evangeli is too large). I feel like Goldilocks! |
Croda | 6.72 | 8 | 0.66 | N/A | |
Genius Loci | 6.72 | 9 | 1.78 | 10.00 | My game :) This is a combinatorial game where player pieces are only able to move if doing so allows a sacrifice to one of the spirits (neutral pieces). Multiple combos abound, if you have the wits to find them! Design Notes (also in rulebook): This game is inspired by the "Activator Piece" discussions in the BGG abstract games forums. This is the purest game I could devise – the men do not move at all, unless an activator allows them to do so; the theme of spirits demanding sacrifices came naturally from the mechanics. Activator games seem to be inherently lacking in clarity. I actually started with around 10 powers, but quickly discarded half of them as being too confusing. Even then, the first incarnations of the clockwise/anticlockwise spirits acted at any distance; and had to be severely restricted to improve game play. Note you can now play against the AI. |
Greenest | 6.71 | 7 | 1.75 | N/A | |
Boom and Zoom | 6.71 | 49 | 1.94 | 8.00 | Most impressive - 4 pieces a side, but so many options each move. Like Lines of Action, it's not at always clear that capturing the enemy pieces is an advantage, this game is all about tempo. |
Hex (12*) | 6.70 | 864 | 1.89 | 10.00 | Beautifully simple connection game. Flawed, in that a pie rule is necessary to offset the first player advantage, but full of surprises. |
Mapmaker (2p) | 6.68 | 687 | 1.43 | 8.00 | An elegant simulation; it conveys the theme very well. |
Welsh Tawlbrwdd 11x11 | 6.67 | 1696 | 1.44 | N/A | |
Star | 6.67 | 3 | 1.89 | N/A | |
Circle of Life | 6.64 | 196 | 1.53 | 9.00 | The most original game I have played in the past year; though I'm not sure I'd like to play without computer moderation, because the chance of making an error is quite high. I like the emergent feeling of predation and struggle for territory. |
Atomic Chess | 6.63 | 25 | 1.25 | 7.00 | Boom, fun, fast, tactical chess variant. |
Thrive (Eigenstate) | 6.63 | 312 | 1.48 | 9.00 | This is a fast brutal cage fight where your first mistake is likely to be your last. No obvious first player advantage, and easier to visualise the movement than I was expecting, looking forward to playing again. (Rating based on 4 face-to-face games with the prototype, plus games against Ai Ai.) |
Pippinzippipline | 6.62 | 4 | 1.63 | N/A | |
Knavish Shatranj | 6.62 | 18 | 1.89 | N/A | |
Quagmire | 6.60 | 5 | 1.50 | 7.00 | Cute emergent territory game that felt a lot like Pingvinas (Hey That''s My Fish). |
Unfair | 6.60 | 5 | 3.20 | 10.00 | My game, so take this rating with a pinch of salt, but I'm proud of this one :) This is a totally unfair game - player 1 and player 2 get to place different numbers of pieces each turn, and have different goals :D |
Sygo | 6.60 | 5 | 1.50 | 8.00 | An extremely interesting riff on Go. The flip-captures mean there's no need for a ko rule, and the growth rules lead to a shorter game than go on a similar sized board. Interesting trade-offs between growing and seeding; as you'd expect from the Symple mechanism. I think I prefer this to Symple; Sygo feels sharper, in the sense that each stone placement is more critical. In Symple, where you grow seems much less important than the simple fact that you are growing; but that may just be my flawed understanding of the game. |
Gyges | 6.58 | 447 | 1.70 | 10.00 | Superb abstract with shared pieces. I wrote a review for Games, Games, Games magazine many moons ago; you'll find the text of the review here: http://mrraow.com/uploads/Articles/reviews/gyges.html |
Bug | 6.58 | 154 | 1.56 | 10.00 | Bug is impressively opaque, even on very small boards. But in a good way; the 'perceptual binding' means that the player gets the feeling of understanding being just beyond the horizon, rather than forever beyond reach. Want to play more. Much more :) Playable in Ai Ai (on small boards). Nick kills me - his games are always a real nightmare to programme! In this case, I ended up implementing the game twice. The main problem was identifying when two neighbouring bugs are the same, allowing for reflection and rotation. For the HexHex3 implementation, I tried pre-generating every single board position for each shape, so I could do a straight lookup - that resulted in 2Mb of data after around 60 minutes of processing. Clearly not scalable! For the HexHex4 case, I represented the board as a bitboard (long integer, with each bit representing a different board cell), and did low-level bit manipulation to rotate and compare shapes. The result is fast enough to beat most humans, but unfortunately doesn't scale to larger boards for different reasons*; I may do so at some point using the Java BitSet class (extended to allow shifts) for the bit array, but not for a while. *Ai Ai represents hexhex boards internally as a standard hex grid with the corners missing. That means HexHex5 (61 cells) actually requires 81 bits internally, which is more than a 64-bit integer will hold. |
Delta | 6.57 | 33 | 1.22 | 6.00 | Simple, clever, alignment game. |
Strands | 6.56 | 139 | 1.65 | 8.00 | Simple, thought-provoking, clever. I like it! Shame it wasn't in the Unequal Spaces competition - it would have won. |
Blooms 2.0 | 6.55 | 199 | 1.76 | 10.00 | I have heard playing go compared to playing four games of chess simultaneously on the same board; playing Blooms is undoubtedly like playing two games of go simultaneously... on a very small board. An interesting game with a lot of depth - and a real pig to programme! |
Odd | 6.53 | 18 | 1.34 | 7.00 | Simple, interesting game with interesting decisions to be made even early on. It also has the dubious merit of being the only one of Nick's games that was easy to implement in Ai AI! |
Libraria | 6.51 | 110 | 1.30 | 7.00 | Simple strategy game, I can see this being a hit with with family. Must be some depth to the strategy, because Ai Ai beats me every single game! |
inpHeXion | 6.50 | 26 | 1.76 | 5.00 | Maybe I'm missing something, but this didn't quite work for me. Because new pieces are introduced by displacing an existing piece, it is very difficult to isolate and displace an opponent's piece; it is also very difficult to disrupt a connection convincingly, since the connecting piece must end adjacent, and connections are easily remade. |
Starweb (size 10) | 6.50 | 5 | 1.34 | 9.00 | A simple, original intuitive connection game. Don't be put off by the maths-y victory conditions. You just need to aim for as few groups as possible, connecting to as many corners as possible. Playable in Ai Ai. The main challenge here is that the designer prefers large boards, which is troublesome for the AI in two ways. More board spaces make for a larger branching factor at each move AND longer games. To some extent, I compensate for this with a transposition table (i.e. recognising that you can reach the same position through different move sequences), but I also had to make the random playouts smarter (recognising and enforcing solid connections). That plus a little magic in the opening leads to a passable AI, but you might want to choose a smaller board size if you want a strong game. One other finding; the games are really over when the last connection has been made, which is significantly before the board is full. To short-circuit a boring endgame, I added code to the GUI to end the game early in a won/lost situation. (Why the GUI? Well, whether a game CAN be ended early or not is a feature of the game; whether a game should be ended early is down to player preference to some extent. The AIs provide the information, the game and the player settings guide the decision.) |
MBrane | 6.50 | 4 | 2.29 | 7.00 | The best adaptation of Sudoku to a multiplayer game. |
Themiscrya | 6.50 | 2 | 0.50 | 6.00 | Interesting variant of Amazons, but the increased freedom of placement means less strategy. |
Consta | 6.50 | 3 | 1.87 | N/A | |
Breakthrough | 6.48 | 84 | 1.72 | 9.00 | My preferred playing field is 7x7; I find the 8x8 board is a little too slow to get to the action by comparison. (Now implemented in Ai Ai and getting the AI to play well was a real pig!) |
International Draughts | 6.45 | 323 | 1.91 | N/A | |
Mutton | 6.45 | 74 | 1.35 | 10.00 | Full disclosure: I'm one of the designers. However, I'd probably rate this a 10 even if I weren't. Mini design story... I designed this game primarily for Rosie, my wife. She likes sheep, and mastermind; which is what got me thinking about the initial design. I was also playing a lot of Texas hold-'em at the time, so I wanted to combine the deduction element with the ability to bluff. Anyhow, the initial design had the farmer moving the sheep, and felt rather flat - the sheep got split up as much as possible, and didn't feel very sheeplike at all; this also made the farmer's job far to easy. Sheepishly, I put the game aside, until Cameron Browne came along... he designed the graphics, and even found the lego sheep design used in the prototypes; with his help, I found the missing element - obvious in retrospect - the wolf moves the sheep. With this simple change, the sheep tend to huddle together, and the farmer has to work much harder to identify the wolves. I love the way that the theme works; the wolves seem to prowl around the edge of the flock, while the sheep huddle in nervous bunches. The farmer gets more and more nervous, until he suddenly goes berserk. Lots of tension, and a nice mix of deduction and bluff. No problem if you don't like it - I didn't design it for you ;) |
Big*Bang | 6.42 | 20 | 1.59 | 6.00 | An interesting, if opaque game. I found the colours a little confusing - remembering which particles annihilate which - even with the visual clues on the board. It also felt like of the three goals, one was easy to play for, and the others seemed like random things you picked up by chance at the end of the game.. though that may improve with further practice, |
Aboyne (English text) | 6.42 | 17 | 1.43 | 8.00 | There are some very interesting strategic and tactical possibilities in this game. Well worth a try. Ai Ai implementation coming very soon. |
Unst Alea Evangeli (19x19) | 6.41 | 16 | 2.51 | 5.00 | I prefer the smaller Tafl games. This is too long for what it is. |
Jotunheim | 6.40 | 9 | 2.49 | 8.00 | Santorini has a sibling, Plays well, and plenty of variety through the god powers, but perhaps a little more opaque in terms of strategy. |
Fanorona | 6.40 | 253 | 1.55 | N/A | |
Taiji | 6.38 | 124 | 1.42 | 5.00 | Most of the decisions aren't very interesting, alas. A win/lose type goal instead of point scoring would add some much needed tension. |
Lielow | 6.37 | 101 | 1.60 | N/A | |
Veletas | 6.36 | 112 | 1.69 | 8.00 | Clearly inspired by Amazons, but with a distinct feel. Individual moves don't seem critical, in the sense that there is usually more than one move that will meet your strategic objectives; yet at the same time, you can set strategic objectives, and aim to carry them out. There seems to be some crossover with go in terms of influence; probably as a result of the definition of a group, and sacrificing a piece for influence seems viable. Looking forward to playing again. |
Fangqi (Square Chess) | 6.33 | 3 | 1.25 | N/A | |
Connect6 | 6.32 | 258 | 1.80 | 8.00 | Could this be the perfect n-in-a-row game? On first glimpse, it seems to reward aggression; while every move serves more than one purpose. |
Tablut | 6.31 | 243 | 1.55 | N/A | |
Gess | 6.31 | 18 | 1.94 | 8.00 | Better played on the computer than in person, due to the fiddliness of the pieces. An interesting fusion of two great games, which is nothing like either of them in actual play. Ai Ai now plays a decent game! |
Lava | 6.29 | 7 | 1.67 | N/A | |
Stop-Gate | 6.26 | 17 | 1.72 | 5.00 | The version with horizontal vs vertical is much more enjoyable than the version where the pieces can be played in any orientation - that really does just come down to parity. |
Squer | 6.25 | 4 | 0.43 | 6.00 | The board changes too rapidly for me to plan ahead :( but I enjoy watching Ai Ai play! |
Iriri | 6.25 | 8 | 0.97 | 7.00 | Certainly an original concept; but has a couple of conceptual hurdles (e.g the need to re-evaluate all legal moves after each removal from the dictionary) that mean I'd prefer to admire it from a distance. |
Fibonacci (standard start) | 6.25 | 65 | 1.46 | 8.00 | Should be called amoeba instead; that's how the pieces tend to move around the board. Note that there are several versions of the game; ditch the cards, and play the version that has moves equal to the number of uncovered sides of your opponent's king. |
RennChess | 6.20 | 5 | 1.33 | N/A | |
Phutball | 6.20 | 30 | 1.92 | 5.00 | Love the game in principle, but fear that the game strongly favours player 1. |
Opulent Chess | 6.17 | 6 | 1.86 | N/A | |
Wildebeest Chess | 6.17 | 3 | 1.03 | N/A | |
Dunsany's Chess | 6.16 | 6 | 1.08 | N/A | |
Tortuga | 6.14 | 326 | 1.35 | 8.00 | A solid drafts variant with beautiful plumage. It's fast; small board, so you get straight into the action, some interesting possibilities for sacrificing pieces and sequences of forced moves. Unlike other drafts variants, pieces are never removed, which can cause local obstructions. Haven't yet seen a siuation where I wanted to create a piece fo the opponent, sadly, but I can see how that might arise. |
Hong | 6.10 | 87 | 1.53 | 7.00 | Great presentation, quick filler game. More to the tactical than strategic end of the spectrum; at least the way I play it. |
Ataxx | 6.01 | 54 | 1.82 | N/A | |
Hishigata Shogi | 6.00 | 1 | 0.00 | N/A | |
Seesaw | 6.00 | 3 | 1.41 | N/A | |
Skjuub | 6.00 | 1 | 0.00 | 6.00 | Interesting game, and I'd love to own a physical copy just for the looks, but I find it very hard to get my head around the play. |
Xoliba | 5.99 | 15 | 2.29 | 6.00 | I find the pattern recognition element counter-intuitive, and couldn't play this without Ai Ai to find the legal moves for me! |
Gomoku (standard) | 5.97 | 768 | 1.68 | N/A | |
Dou Shou Qi | 5.95 | 358 | 1.53 | N/A | |
Distrify | 5.89 | 9 | 1.37 | 6.00 | Interesting balancing act between playing one strong move or two weak ones. |
Nubia | 5.89 | 18 | 1.56 | N/A | |
Clobber | 5.88 | 23 | 2.04 | 5.00 | Elegantly simple, but another game that goes from opaque to solved in the blink of an eye. A game for studying mathematically, not playing :) |
Capablanca Chess | 5.88 | 16 | 1.65 | 6.00 | Not greatly to my taste; I prefer chess variants that dramatically change the rules and strategies. |
Trike | 5.84 | 143 | 1.79 | N/A | |
Mondrago | 5.83 | 6 | 0.75 | N/A | |
Yoté | 5.79 | 58 | 1.61 | 5.00 | Interesting traditional game, but seems to be all tactics. |
Las Médulas(size=5) | 5.64 | 83 | 1.80 | N/A | |
Konane | 5.63 | 113 | 1.49 | N/A | |
LeapFrog (original) | 5.62 | 8 | 1.49 | 7.00 | Supercheckers type game from the 19th century. AI play available. |
Courier Chess (with Alibabas) | 5.60 | 13 | 1.95 | N/A | |
Oust | 5.57 | 82 | 2.35 | N/A | |
EVL | 5.55 | 58 | 1.60 | N/A | |
Cats and Dogs (AKA SNORT) | 5.55 | 10 | 1.90 | 8.00 | SNORT (8x8) is broken by a simple mirroring strategy. Chris Huntoon's version of the game (played on an odd sized board with a first move to the centre forbidden) is very good, though. |
Mammalath (6x6) | 5.50 | 100 | 1.59 | 7.00 | Cute theme, puzzle-y nature. |
Paintbucket | 5.50 | 6 | 1.80 | N/A | |
Shrine | 5.50 | 4 | 2.06 | 6.00 | Very hard to read ahead in this game mostly due to the unusual topology; but I can see that if I played enough, there is quite a lot of strategy here. Note: although the board looks like it has 5-fold connectedness, it's actually implemented with 7 connections per cell in Ai Ai. |
Halma | 5.46 | 281 | 1.58 | N/A | |
Cephalopod | 5.42 | 150 | 1.79 | N/A | |
Hexxagon | 5.40 | 145 | 1.64 | N/A | |
Kensington | 5.36 | 465 | 1.60 | N/A | |
Twelve Men's Morris | 5.36 | 1728 | 1.62 | N/A | |
Meadow | 5.34 | 32 | 1.28 | N/A | |
Dao | 5.28 | 221 | 1.66 | N/A | |
The Dance | 5.25 | 4 | 2.05 | 5.00 | Sorry, wanted to like this, but it seems to be a draw with competent play. |
Herooj | 5.21 | 45 | 1.45 | N/A | |
Tic Tac Toe Times 10 | 5.00 | 22 | 2.41 | N/A | |
Lam Turki | 5.00 | 1 | 0.00 | N/A | |
Sim | 5.00 | 13 | 2.08 | 4.00 | More a mathematical curiosity than an enjoyable game. |
Oli | 5.00 | 2 | 3.00 | N/A | |
Icebreaker | 4.98 | 47 | 1.84 | N/A | |
Connect 4 | 4.97 | 9350 | 1.58 | N/A | |
Draughts | 4.93 | 8920 | 1.54 | N/A | |
Carrera's Chess | 4.92 | 6 | 1.02 | N/A | |
Traffic Lights | 4.90 | 23 | 1.81 | N/A | |
Dodo | 4.71 | 87 | 1.91 | 9.00 | (Playable in Ai Ai) This shouldn't work. But it does. Colour me impressed. |
Dots and Boxes | 4.68 | 320 | 1.64 | 8.00 | Still great to pass the time, if all you have is pen and paper. Plenty of depth. I really don't get the low ratings on BGG. |
Intercardinal | 4.67 | 3 | 1.25 | 6.00 | Part of an exploration of asymmetrical N-in-a-row games. |
Blue Nile | 4.62 | 13 | 1.46 | 3.00 | Some games are too elegant. Moves are VERY constrained; coupled with the terrible clarity, this has the feeling that you make a few random moves then realise that you have won/lost with no room for informed decision making in the middle. |
Zola | 4.55 | 79 | 1.66 | N/A | |
Astralis | 4.50 | 2 | 1.50 | N/A | |
Hexapawn | 4.30 | 10 | 3.20 | N/A | |
Chomp | 4.30 | 5 | 2.04 | N/A | |
Achi | 4.29 | 28 | 2.01 | N/A | |
Mu Torere | 3.79 | 36 | 1.87 | N/A | |
Noughts and Crosses | 2.74 | 4023 | 1.96 | N/A | |
Rider Romp Chess | N/A | N/A | N/A | N/A | N/A |
Iago | N/A | N/A | N/A | N/A | N/A |
Xmas Lights | N/A | N/A | N/A | N/A | N/A |
Modern Courier Chess | N/A | N/A | N/A | N/A | N/A |
Multishot | N/A | N/A | N/A | N/A | N/A |
Atranj (Goswami version) | N/A | N/A | N/A | N/A | N/A |
Hox | N/A | N/A | N/A | N/A | N/A |
Viking Chess | N/A | N/A | N/A | N/A | N/A |
Gross Chess | N/A | N/A | N/A | N/A | N/A |
Berolina Chess | N/A | N/A | N/A | N/A | N/A |
Jed (X first, 9x11) | N/A | N/A | N/A | N/A | N/A |
Wizard's Football | N/A | N/A | N/A | N/A | N/A |
Simplified Chess | N/A | N/A | N/A | N/A | N/A |
Sea Battle Tafl | N/A | N/A | N/A | N/A | N/A |
Futashikana Shogi | N/A | N/A | N/A | N/A | N/A |
Grand Tamerlane Chess | N/A | N/A | N/A | N/A | N/A |
Grant Acedrex | N/A | N/A | N/A | N/A | N/A |
Nutty Shogi | N/A | N/A | N/A | N/A | N/A |
Shatranj Kamil 64 | N/A | N/A | N/A | N/A | N/A |
Wildebeest Decimal Chess | N/A | N/A | N/A | N/A | N/A |
Apart | N/A | N/A | N/A | N/A | N/A |
Dotty Boxes(6x6) | N/A | N/A | N/A | N/A | N/A |
Knight Through | N/A | N/A | N/A | N/A | N/A |
Hexalign | N/A | N/A | N/A | N/A | N/A |
Expanded Chess Expanded | N/A | N/A | N/A | N/A | N/A |
Quinquereme Chess | N/A | N/A | N/A | N/A | N/A |
Interleave | N/A | N/A | N/A | N/A | N/A |
Hectochess | N/A | N/A | N/A | N/A | N/A |
Arrows2 | N/A | N/A | N/A | N/A | N/A |
Demi Chess | N/A | N/A | N/A | N/A | N/A |
ExaChess | N/A | N/A | N/A | N/A | N/A |
Sac Chess | N/A | N/A | N/A | N/A | N/A |
Zanzibar-XL (with Sorceress and Duchess) | N/A | N/A | N/A | N/A | N/A |
Mini Tai Shogi (TSA) | N/A | N/A | N/A | N/A | N/A |
Chessgi | N/A | N/A | N/A | N/A | N/A |
Obento Chess | N/A | N/A | N/A | N/A | N/A |
Arrows | N/A | N/A | N/A | N/A | N/A |
Full Double Chess | N/A | N/A | N/A | N/A | N/A |
Itsy | N/A | N/A | N/A | N/A | N/A |
Chess with Mixed Pawns | N/A | N/A | N/A | N/A | N/A |
Gygoreg | N/A | N/A | N/A | N/A | N/A |
Okisaki Shogi | N/A | N/A | N/A | N/A | N/A |
Weird Tamerlane | N/A | N/A | N/A | N/A | N/A |
Eurasian Chess | N/A | N/A | N/A | N/A | N/A |
Courier-Spiel | N/A | N/A | N/A | N/A | N/A |
Gardner Chess (AISE version) | N/A | N/A | N/A | N/A | N/A |
Spot | N/A | N/A | N/A | N/A | N/A |
Gigachess | N/A | N/A | N/A | N/A | N/A |
Shataranja | N/A | N/A | N/A | N/A | N/A |
Besiege Chess | N/A | N/A | N/A | N/A | N/A |
Shogi 7x7 | N/A | N/A | N/A | N/A | N/A |
Archworm | N/A | N/A | N/A | N/A | N/A |
Diescent | N/A | N/A | N/A | N/A | N/A |
Progressive Chess | N/A | N/A | N/A | N/A | N/A |
LastChanceSaloon | N/A | N/A | N/A | N/A | N/A |
Makyou Shogi | N/A | N/A | N/A | N/A | N/A |
Mega Heavy Chess | N/A | N/A | N/A | N/A | N/A |
Bagel | N/A | N/A | N/A | N/A | N/A |
Snowpaque | N/A | N/A | N/A | N/A | N/A |
Unify | N/A | N/A | N/A | N/A | N/A |
Oblong Shatranj | N/A | N/A | N/A | N/A | N/A |
Modern Shatranj | N/A | N/A | N/A | N/A | N/A |
Modern Shatranj D | N/A | N/A | N/A | N/A | N/A |
MacroChess | N/A | N/A | N/A | N/A | N/A |
Robots | N/A | N/A | N/A | N/A | N/A |
Mini Tai Shogi (JWP) | N/A | N/A | N/A | N/A | N/A |
Leaping | N/A | N/A | N/A | N/A | N/A |
Terachess II | N/A | N/A | N/A | N/A | N/A |
Tamerlane II | N/A | N/A | N/A | N/A | N/A |
Gigachess II (2022) | N/A | N/A | N/A | N/A | N/A |
Resolve | N/A | N/A | N/A | N/A | N/A |
Secutarii (setup,split,over,free,4) | N/A | N/A | N/A | N/A | N/A |
SLLUG(6x6,0-3,2.0 Komi,Opponent) | N/A | N/A | N/A | N/A | N/A |
Chess+ | N/A | N/A | N/A | N/A | N/A |
Reach Chess | N/A | N/A | N/A | N/A | N/A |
Royal Guard | N/A | N/A | N/A | N/A | N/A |
Tiger Chess | N/A | N/A | N/A | N/A | N/A |
Chess With Different Armies | N/A | N/A | N/A | N/A | N/A |
Yangsi | N/A | N/A | N/A | N/A | N/A |
Chessthello | N/A | N/A | N/A | N/A | N/A |
Accretion | N/A | N/A | N/A | N/A | N/A |
Knavish Chess (8x10) (drops) | N/A | N/A | N/A | N/A | N/A |
Cavalier Chess | N/A | N/A | N/A | N/A | N/A |
Paradox Hex | N/A | N/A | N/A | N/A | N/A |
Knight Vision | N/A | N/A | N/A | N/A | N/A |
Terachess I | N/A | N/A | N/A | N/A | N/A |
Maasai (with Marshal and Cardinal) | N/A | N/A | N/A | N/A | N/A |
Rapid Cooling | N/A | N/A | N/A | N/A | N/A |
Close Doesn't Count | N/A | N/A | N/A | N/A | N/A |
Expanded Chess | N/A | N/A | N/A | N/A | N/A |
Chains | N/A | N/A | N/A | N/A | N/A |
Skica | N/A | N/A | N/A | N/A | N/A |
Wild Tamerlane | N/A | N/A | N/A | N/A | N/A |
Antomata | N/A | N/A | N/A | N/A | N/A |
Merx | N/A | N/A | N/A | N/A | N/A |
China Tangle | N/A | N/A | N/A | N/A | N/A |
Metamachy | 0.00 | 0 | 0.00 | N/A | |
Square vs Square | N/A | N/A | N/A | N/A | N/A |
Courier de los Combinados | N/A | N/A | N/A | N/A | N/A |
Great Shatranj | N/A | N/A | N/A | N/A | N/A |
Yavalath Chess | N/A | N/A | N/A | N/A | N/A |
Frontofhouse | N/A | N/A | N/A | N/A | N/A |
Hermits | N/A | N/A | N/A | N/A | N/A |
Quarteri | 0.00 | 0 | 0.00 | N/A | |
Knight Light | N/A | N/A | N/A | N/A | N/A |
Grand Betza | N/A | N/A | N/A | N/A | N/A |
Reformed Courier-Spiel | N/A | N/A | N/A | N/A | N/A |
Shinjuu Shogi | N/A | N/A | N/A | N/A | N/A |
Cornerbase | N/A | N/A | N/A | N/A | N/A |
Bigsiege Chess | N/A | N/A | N/A | N/A | N/A |
Magnetic Go (7x7) | N/A | N/A | N/A | N/A | N/A |
Quantum Chess | N/A | N/A | N/A | N/A | N/A |
Cannon Shogi | N/A | N/A | N/A | N/A | N/A |
Darkness Chess | N/A | N/A | N/A | N/A | N/A |
Shosu Shogi | N/A | N/A | N/A | N/A | N/A |
Tic Tac Chess | N/A | N/A | N/A | N/A | N/A |
Dai Chess | N/A | N/A | N/A | N/A | N/A |
Northern Ecumenical Chess | N/A | N/A | N/A | N/A | N/A |
Cannon Shosu Shogi | N/A | N/A | N/A | N/A | N/A |
Halma Climbers | N/A | N/A | N/A | N/A | N/A |
Tengu Dai Shogi | N/A | N/A | N/A | N/A | N/A |
Chessline (Rook,Bishop,Knight, vs (Same)) | N/A | N/A | N/A | N/A | N/A |
Sissa Chess XII | N/A | N/A | N/A | N/A | N/A |
Duke of Rutland's Chess | N/A | N/A | N/A | N/A | N/A |
Simplified Chess (Tas) | N/A | N/A | N/A | N/A | N/A |
Unicorn Chess | N/A | N/A | N/A | N/A | N/A |
Triangline | N/A | N/A | N/A | N/A | N/A |
South African Draughts | N/A | N/A | N/A | N/A | N/A |
Muto | N/A | N/A | N/A | N/A | N/A |
Balance 12 | N/A | N/A | N/A | N/A | N/A |
Claustrophobia | N/A | N/A | N/A | N/A | N/A |
Heavy Chess | N/A | N/A | N/A | N/A | N/A |
Macadamia Shogi | N/A | N/A | N/A | N/A | N/A |
Hyderabad Decimal Chess | N/A | N/A | N/A | N/A | N/A |
Hunterbeest | N/A | N/A | N/A | N/A | N/A |
Outrageous Heavy Chess | N/A | N/A | N/A | N/A | N/A |
Simple Territory Game | N/A | N/A | N/A | N/A | N/A |
Ecumenical Chess (8x10) | N/A | N/A | N/A | N/A | N/A |
Mosaic Chess | N/A | N/A | N/A | N/A | N/A |
Neutronium Riders | N/A | N/A | N/A | N/A | N/A |
Underdog | N/A | N/A | N/A | N/A | N/A |
Maximise | N/A | N/A | N/A | N/A | N/A |
Teramachy | N/A | N/A | N/A | N/A | N/A |
PulloverConnect | N/A | N/A | N/A | N/A | N/A |
Dohyō(2p) | N/A | N/A | N/A | N/A | N/A |
Knavish Chess (8x10) | N/A | N/A | N/A | N/A | N/A |
Tavener's Time Travel Tic Tac Toe (T^6) | N/A | N/A | N/A | N/A | N/A |
Manners Kamil (16x8) | N/A | N/A | N/A | N/A | N/A |
TenCubed Chess | N/A | N/A | N/A | N/A | N/A |
Perfect 12 | N/A | N/A | N/A | N/A | N/A |
Unicorn Great Chess | N/A | N/A | N/A | N/A | N/A |
Pods | N/A | N/A | N/A | N/A | N/A |
Paulovits' Game | N/A | N/A | N/A | N/A | N/A |
Hex Line | N/A | N/A | N/A | N/A | N/A |
Baroda Chess | N/A | N/A | N/A | N/A | N/A |
Grand Tamerlane Kamil | N/A | N/A | N/A | N/A | N/A |
Extreme Heavy Chess | N/A | N/A | N/A | N/A | N/A |
Judkins Shogi | N/A | N/A | N/A | N/A | N/A |
Isolation Chess | N/A | N/A | N/A | N/A | N/A |
Flowershop | N/A | N/A | N/A | N/A | N/A |
Overkill Ecumenical Chess | N/A | N/A | N/A | N/A | N/A |
Andalusia | 0.00 | 0 | 0.00 | N/A | |
Heavy Shako | N/A | N/A | N/A | N/A | N/A |
Bravalath | N/A | N/A | N/A | N/A | N/A |
Alekhine Chess | N/A | N/A | N/A | N/A | N/A |
Half Chess | N/A | N/A | N/A | N/A | N/A |
Zanzibar-XL (with Marshals and Cardinals) | N/A | N/A | N/A | N/A | N/A |
Grand Chu Chess | N/A | N/A | N/A | N/A | N/A |
Nimrod Chess | N/A | N/A | N/A | N/A | N/A |
Alternating Chess | N/A | N/A | N/A | N/A | N/A |
Shatranj al-Tamma | N/A | N/A | N/A | N/A | N/A |
Extinction Chess | N/A | N/A | N/A | N/A | N/A |
Three Check | N/A | N/A | N/A | N/A | N/A |
Chess With All The Armies | N/A | N/A | N/A | N/A | N/A |
Cashew Shogi | N/A | N/A | N/A | N/A | N/A |
Siemenet | N/A | N/A | N/A | N/A | N/A |
Indian Great Chess | N/A | N/A | N/A | N/A | N/A |
Mimic | N/A | N/A | N/A | N/A | N/A |
Maasai | N/A | N/A | N/A | N/A | N/A |
Shouryu Shogi | N/A | N/A | N/A | N/A | N/A |
Tip Top Toe | N/A | N/A | N/A | N/A | N/A |
Marsellaise Chess | N/A | N/A | N/A | N/A | N/A |
Lions and Unicorns Chess | N/A | N/A | N/A | N/A | N/A |
Mini Xiangqi | N/A | N/A | N/A | N/A | N/A |
Grand Pacific Chess | N/A | N/A | N/A | N/A | N/A |
Constitutional Draughts | N/A | N/A | N/A | N/A | N/A |
Gigachess II | N/A | N/A | N/A | N/A | N/A |
Very Heavy Chess | N/A | N/A | N/A | N/A | N/A |
Fivalath | 0.00 | 0 | 0.00 | N/A | |
King's Colour | N/A | N/A | N/A | N/A | N/A |
Zanzibar-S | N/A | N/A | N/A | N/A | N/A |
Double Chess | N/A | N/A | N/A | N/A | N/A |
Symmetric Sissa | N/A | N/A | N/A | N/A | N/A |
Pemba | N/A | N/A | N/A | N/A | N/A |
Low vs High | N/A | N/A | N/A | N/A | N/A |
Knavish Chess | N/A | N/A | N/A | N/A | N/A |
Dark | N/A | N/A | N/A | N/A | N/A |
Advanced Heavy Chess | N/A | N/A | N/A | N/A | N/A |
Neko Shogi | N/A | N/A | N/A | N/A | N/A |
Puppy Shogi | N/A | N/A | N/A | N/A | N/A |
Heavy Knavish Chess (drops) | N/A | N/A | N/A | N/A | N/A |
Crossbars | 0.00 | 0 | 0.00 | N/A | |
Grand Cavalier Chess | N/A | N/A | N/A | N/A | N/A |
Besiege Ecumenical Chess | N/A | N/A | N/A | N/A | N/A |
Ultra Heavy Chess | N/A | N/A | N/A | N/A | N/A |
Mighty Lion Chess | N/A | N/A | N/A | N/A | N/A |
Enhanced Courier Chess | N/A | N/A | N/A | N/A | N/A |
Pulse | N/A | N/A | N/A | N/A | N/A |
Knavish Chess (drops) | N/A | N/A | N/A | N/A | N/A |
Heavy Knavish Chess | N/A | N/A | N/A | N/A | N/A |
Modern Manners | N/A | N/A | N/A | N/A | N/A |
Get Bent! | N/A | N/A | N/A | N/A | N/A |