My wife Rosie and I have been playing Sky Team for a while now; we've been through all the airports at least twice, so I thought it would be fun to design some tracks of my own. Thanks to Rosie for testing these with me; we've managed to complete all of them unless otherwise noted.
Do check back from time to time; I'll be tweaking and adding new content frequently.
A quick guide to my track ratings. You'll see a quantity of chili peppers by some of the tracks; these are added complications that do not change the quantity of dice you have spare (e.g. fuel leak, interns). You'll also see a number - this is how many dice you should have left over if you play perfectly.
Each track is presented in four progressive difficulty levels, following the standard Sky Team protocol:
Note that when chosing special abilities, "Control" and "Synchronisation" effectively give you extra dice and will therefore reduce the difficulty.
Airport | Track | Notes |
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BDA tracks in pdf format | Ever wondered why the Bermuda Triangle has a reputation? Well, you're about to find out! Starts at medium difficulty, and ends up pretty insane. The black track is not for the fainthearted.
Bermuda has the Rosie seal of approval.Boards range from easy (green) to insane (black) but are achievable. |
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DUB tracks in pdf format | Dublin is home to a well-known, ultra-low budget airline. These tracks are all about fuel management :) All tested and achievable. |
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HKG tracks in pdf format | Kai Tak airport closed in 1998, but was famous for its dangerous flight path through the surrounding city and mountains. It became referred to as the 'Kai Tak Heart Attack', because the planes turned so close to the ground; at under 45m, this was less the wingspan of a medium-size airliner. The turn was so low that passengers could see television sets running in people's residences near the airport.
Here's an interesting video on Kai Tak airport. Anyhow, these tracks are all about the starting height and the sharp turns :) All tested and achievable. |
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MUC tracks in pdf format | It's all about the coffee. Pilot Stephen likes Celebes Kalossi (black, filtered or cafetière). All tested and achievable. |
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SAB tracks in pdf format | With high hills on one side, sheer drops at each end, the shortest commercial runway (400m, but only 275m of it usable), and heavy crosswinds, landings at Saba require precise manoeuvres, including steep descents and late flares. Medium difficulty, with increasing spiciness. All tested and achievable. |
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DCY tracks in pdf format | Daocheng Yading is the highest civilian airport. Safe landings can be a challenge, with strong winds and turbulence common at higher altitudes. Most flights stop in winter, due to bad weather. High altitude brings its own challenges. Air density decreases with altitude; this reduces the power output from an aircraft's engine and also requires a higher true airspeed to keep the aircraft airborne. Landings and takeoffs become particularly difficult. In beta testing. |
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LAS tracks in pdf format | Harry Reid International Airport is an international airport serving the Las Vegas Valley, a metropolitan area in the U.S. state of Nevada.
It is located five miles (8 km; 4 nmi) south of downtown Las Vegas, in the unincorporated area of Paradise, and covers 11.3 km2 of land.
In beta testing. |
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ISS tracks in pdf format | Something a little different; take a trip to the International Space Station.
All tested and achievable. |
Green and Yellow scenarios too easy? Add a complication card or two! By adding one or more complications to a scenario, especially the Green and Yellow versions. you can give it a new lease of life. Enjoy! Here's a .zip file for easy download.
These are some additional special abilities cards we've homebrewed. Enjoy! Here's a .zip file for easy download.
The cards are formatted with a bleed area ready to be printed at Make Playing Cards as Custom Game Cards (63 x 88mm).
The stats in the top corner of the airports are just in case if anyone fancies playing top trumps with the cards :)
I'm mrraow most places including boardgamegeek and gmail. Feedback welcome!
Congratulations to Luc Rémond for a truly excellent game design.
Sky Team is published by Scorpion Masque. If you haven't already bought a copy, I can highly recommend it!
Most of the pretty bits of the boards here were produced by the Sky Team board generator created by BGG user mleko. Images are mostly taken from wikipedia, and are appropriately credited. Everything else is my fault (Stephen Tavener, mrraow most places)
Date | Change |
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13th March 2025 | First version (BDA, DUB, SAB) |
15th March 2025 | Added Munich preview. Clarified that links go to .pdf with tracks, shrank pictures, added alt text, added vague contact details. |
18th March 2025 | Updated Munich and Bermuda after testing. |
19th March 2025 | Bermuda (BDA) updated - testing now complete. |
20th March 2025 | Kai Tak (HKG) added - untested. New card formatting (to resemble boarding passes a little). |
2nd April 2025 | Added Departures. Played with the card formatting (to resemble boarding passes a little). |
3rd April 2025 | Added table of contents. |
4th April 2025 | Added Daocheng Yading (DCY), LAS - untested. |
15th April 2025 | Changed Departures to Complications. Added the ISS. |
16th April 2025 | Finished cleaning up Complications. Added some Special Ability cards. |